Update macOS build process and enhance artifact finalization
- Replaced the macOS build command in package.json to use a new script for better architecture handling. - Added a new script for building macOS applications that supports both arm64 and x64 architectures. - Enhanced the finalize-desktop-artifacts script to improve artifact discovery and cleanup, ensuring proper handling of macOS DMG and app bundles. - Updated functions to streamline the process of finding and publishing artifacts, improving overall reliability.
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@ -14,7 +14,7 @@
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"build:server": "bun run scripts/build-server.mjs",
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"build:renderer": "vite build src/app",
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"build:app": "bun run build && electrobun build --env=stable",
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"build:app:mac": "bun run build && electrobun build --env=stable",
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"build:app:mac": "bun scripts/build-macos.mjs",
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"build:linux": "bun run cleanBuild && bun run build:server && bun run build:linux-binary && bun run build:linux-packages",
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"build:linux-binary": "bun scripts/build-linux-binary.mjs",
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"build:linux-packages": "bash scripts/build-linux-packages.sh",
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53
scripts/build-macos.mjs
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53
scripts/build-macos.mjs
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@ -0,0 +1,53 @@
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import { spawnSync } from "node:child_process";
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import { fileURLToPath } from "node:url";
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import path from "node:path";
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const rootDir = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..");
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const hostArch = process.arch === "arm64" ? "arm64" : "x64";
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const targetArchs = ["arm64", "x64"];
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function run(command, args, options = {}) {
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const result = spawnSync(command, args, {
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cwd: rootDir,
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stdio: "inherit",
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env: process.env,
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...options,
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});
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if (result.status !== 0) {
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process.exit(result.status ?? 1);
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}
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}
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function getElectrobunCommand(targetArch) {
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const electrobunArgs = ["electrobun", "build", "--env=stable"];
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if (targetArch === hostArch) {
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return { command: "bun", args: electrobunArgs };
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}
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if (hostArch === "arm64" && targetArch === "x64") {
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return { command: "arch", args: ["-x86_64", "bun", ...electrobunArgs] };
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}
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if (hostArch === "x64" && targetArch === "arm64") {
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return { command: "arch", args: ["-arm64", "bun", ...electrobunArgs] };
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}
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return null;
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}
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run("bun", ["run", "build"]);
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for (const targetArch of targetArchs) {
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const invocation = getElectrobunCommand(targetArch);
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if (!invocation) {
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console.warn(
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`Skipping macOS ${targetArch} build: unsupported cross-compile from ${hostArch}.`,
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);
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continue;
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}
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console.log(`\n=== Building macOS ${targetArch} ===\n`);
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run(invocation.command, invocation.args);
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}
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@ -23,6 +23,7 @@ const packageJson = JSON.parse(
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const version = getReleaseVersion(packageJson);
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const artifactDir = path.join(rootDir, "app_dist");
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const identifier = "com.tombutcher.farmcontrolserver";
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const artifactPrefix = `farmcontrol-server-${version}-`;
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function walkFiles(dir) {
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const files = [];
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@ -49,28 +50,42 @@ function findByExtension(root, extension) {
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);
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}
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function findMacAppBundle() {
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const buildDir = path.join(rootDir, "build");
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if (!existsSync(buildDir)) {
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function findMacAppBundle(arch) {
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const platformDir = path.join(rootDir, "build", `stable-macos-${arch}`);
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if (!existsSync(platformDir)) {
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return null;
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}
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for (const entry of readdirSync(buildDir)) {
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if (!entry.startsWith("stable-macos-")) {
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continue;
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}
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const platformDir = path.join(buildDir, entry);
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for (const child of readdirSync(platformDir)) {
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if (child.endsWith(".app")) {
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return path.join(platformDir, child);
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}
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for (const child of readdirSync(platformDir)) {
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if (child.endsWith(".app")) {
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return path.join(platformDir, child);
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}
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}
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return null;
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}
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function findMacDmgSource(arch) {
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const prefixedArtifact = walkFiles(artifactDir).find(
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(filePath) =>
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filePath.includes(`stable-macos-${arch}`) &&
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filePath.toLowerCase().endsWith(".dmg"),
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);
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if (prefixedArtifact) {
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return prefixedArtifact;
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}
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const buildDmg = findByExtension(
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path.join(rootDir, "build", `stable-macos-${arch}`),
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".dmg",
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);
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if (buildDmg) {
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return buildDmg;
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}
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return findByExtension(artifactDir, ".dmg");
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}
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function findWindowsSetupExe() {
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const buildDir = path.join(rootDir, "build");
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if (!existsSync(buildDir)) {
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@ -96,7 +111,9 @@ function findWindowsSetupExe() {
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function publishArtifact(sourcePath, arch, ext) {
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if (!sourcePath || !existsSync(sourcePath)) {
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throw new Error(`Missing source artifact for ${arch}.${ext}: ${sourcePath ?? "not found"}`);
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throw new Error(
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`Missing source artifact for ${arch}.${ext}: ${sourcePath ?? "not found"}`,
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);
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}
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mkdirSync(artifactDir, { recursive: true });
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@ -109,17 +126,24 @@ function publishArtifact(sourcePath, arch, ext) {
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return destination;
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}
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function cleanArtifactDir(keepNames) {
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function cleanStagingArtifacts(keepNames) {
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if (!existsSync(artifactDir)) {
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return;
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}
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for (const entry of readdirSync(artifactDir)) {
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if (keepNames.includes(entry)) {
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if (keepNames.includes(entry) || entry.startsWith(artifactPrefix)) {
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continue;
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}
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rmSync(path.join(artifactDir, entry), { recursive: true, force: true });
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if (
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entry.includes("stable-macos-") ||
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entry.includes("stable-win-") ||
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entry.endsWith("-update.json") ||
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entry.endsWith(".tar.gz")
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) {
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rmSync(path.join(artifactDir, entry), { recursive: true, force: true });
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}
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}
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}
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@ -196,23 +220,26 @@ function buildWindowsMsi(setupExePath, arch) {
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return msiPath;
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}
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const published = [];
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if (process.platform === "darwin") {
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const arch = getReleaseArch();
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const dmgSource =
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findByExtension(artifactDir, ".dmg") ?? findByExtension(path.join(rootDir, "build"), ".dmg");
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const appBundle = findMacAppBundle();
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const buildArch = getReleaseArch(
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process.env.ELECTROBUN_ARCH || process.arch,
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);
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const dmgSource = findMacDmgSource(buildArch);
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const appBundle = findMacAppBundle(buildArch);
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if (!dmgSource) {
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throw new Error("Could not find a macOS DMG artifact to publish");
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}
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if (!appBundle) {
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throw new Error("Could not find a macOS .app bundle to build a PKG");
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if (!dmgSource || !appBundle) {
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console.log(
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`finalize-desktop-artifacts: no macOS ${buildArch} release artifacts found, skipping`,
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);
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process.exit(0);
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}
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published.push(publishArtifact(dmgSource, arch, "dmg"));
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published.push(buildMacPkg(appBundle, arch));
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const published = [
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publishArtifact(dmgSource, buildArch, "dmg"),
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buildMacPkg(appBundle, buildArch),
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];
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cleanStagingArtifacts(published.map((filePath) => path.basename(filePath)));
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} else if (process.platform === "win32") {
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const arch = "x64";
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const setupExe = findWindowsSetupExe();
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@ -221,11 +248,13 @@ if (process.platform === "darwin") {
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throw new Error("Could not find the Windows setup executable to publish");
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}
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published.push(publishArtifact(setupExe, arch, "exe"));
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published.push(buildWindowsMsi(setupExe, arch));
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const published = [
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publishArtifact(setupExe, arch, "exe"),
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buildWindowsMsi(setupExe, arch),
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];
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cleanStagingArtifacts(published.map((filePath) => path.basename(filePath)));
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} else {
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console.log("finalize-desktop-artifacts: skipping unsupported platform", process.platform);
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process.exit(0);
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}
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cleanArtifactDir(published.map((filePath) => path.basename(filePath)));
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