import { cpSync, existsSync, readFileSync, renameSync, rmSync, writeFileSync, } from "node:fs"; import path from "node:path"; import { fileURLToPath } from "node:url"; import { DEFAULT_WINDOWS_ICON, embedWindowsAppIcons, } from "./embed-windows-exe-icon.mjs"; const rootDir = path.resolve(path.dirname(fileURLToPath(import.meta.url)), ".."); /** User-facing Windows app entry point (Electrobun launcher). */ export const WINDOWS_APP_EXECUTABLE = "farmcontrol-server.exe"; /** * Bun runtime filename embedded in the Electrobun launcher binary. * Must stay exactly 7 characters (same length as "bun.exe") for binary patching. */ export const WINDOWS_RUNTIME_EXECUTABLE = "farm.exe"; const LAUNCHER_BINARY = "launcher.exe"; const LEGACY_RUNTIME_BINARY = "bun.exe"; const LAUNCHER_RUNTIME_REFERENCE = Buffer.from(`${LEGACY_RUNTIME_BINARY}\0`); const PATCHED_RUNTIME_REFERENCE = Buffer.from(`${WINDOWS_RUNTIME_EXECUTABLE}\0`); function patchLauncherRuntimeReference(launcherPath) { const binary = readFileSync(launcherPath); const index = binary.indexOf(LAUNCHER_RUNTIME_REFERENCE); if (index === -1) { if (binary.includes(PATCHED_RUNTIME_REFERENCE)) { return; } throw new Error( `prepare-windows-app-binaries: could not find ${LEGACY_RUNTIME_BINARY} reference in ${launcherPath}`, ); } PATCHED_RUNTIME_REFERENCE.copy(binary, index); writeFileSync(launcherPath, binary); console.log( `prepare-windows-app-binaries: patched ${path.basename(launcherPath)} to spawn ${WINDOWS_RUNTIME_EXECUTABLE}`, ); } function renameWindowsRuntime(binDir) { const legacyRuntimePath = path.join(binDir, LEGACY_RUNTIME_BINARY); const runtimePath = path.join(binDir, WINDOWS_RUNTIME_EXECUTABLE); if (existsSync(runtimePath)) { return runtimePath; } if (!existsSync(legacyRuntimePath)) { throw new Error( `prepare-windows-app-binaries: neither ${LEGACY_RUNTIME_BINARY} nor ${WINDOWS_RUNTIME_EXECUTABLE} found in ${binDir}`, ); } renameSync(legacyRuntimePath, runtimePath); console.log( `prepare-windows-app-binaries: renamed ${LEGACY_RUNTIME_BINARY} -> ${WINDOWS_RUNTIME_EXECUTABLE}`, ); return runtimePath; } function createBrandedAppExecutable(binDir) { const launcherPath = path.join(binDir, LAUNCHER_BINARY); const appExecutablePath = path.join(binDir, WINDOWS_APP_EXECUTABLE); if (!existsSync(launcherPath)) { if (existsSync(appExecutablePath)) { patchLauncherRuntimeReference(appExecutablePath); return appExecutablePath; } throw new Error( `prepare-windows-app-binaries: ${LAUNCHER_BINARY} not found in ${binDir}`, ); } patchLauncherRuntimeReference(launcherPath); cpSync(launcherPath, appExecutablePath); rmSync(launcherPath, { force: true }); console.log( `prepare-windows-app-binaries: created ${WINDOWS_APP_EXECUTABLE} and removed ${LAUNCHER_BINARY}`, ); return appExecutablePath; } /** * Brand Windows app binaries and embed icons per Electrobun application-icons docs: * launcher executable, Bun runtime executable, then NSIS installer (separately). */ export async function prepareWindowsAppBinaries(appDir) { if (process.platform !== "win32") { console.log("prepare-windows-app-binaries: skipped (not Windows)"); return; } const binDir = path.join(appDir, "bin"); if (!existsSync(binDir)) { throw new Error(`prepare-windows-app-binaries: bin directory not found: ${binDir}`); } const launcherPath = path.join(binDir, LAUNCHER_BINARY); if (existsSync(launcherPath)) { await embedWindowsAppIcons([launcherPath], { icon: DEFAULT_WINDOWS_ICON }); } const runtimePath = renameWindowsRuntime(binDir); const appExecutablePath = createBrandedAppExecutable(binDir); await embedWindowsAppIcons([appExecutablePath, runtimePath], { icon: DEFAULT_WINDOWS_ICON, cleanupTemp: true, }); }