- Introduced `bundleCEF` configuration to control CEF bundling in the build process.
- Updated `Jenkinsfile` to support separate builds for CEF and native applications on Windows and macOS.
- Modified `build-macos.mjs` and `finalize-desktop-artifacts.mjs` to incorporate CEF bundling logic and adjust artifact naming accordingly.
- Enhanced logging to indicate CEF bundling status during builds, improving transparency in the build process.
- Introduced functions to validate the macOS dynamic library, ensuring it meets size and architecture requirements.
- Updated build scripts to resolve target architecture dynamically and validate the generated dylib.
- Enhanced the macOS window effects implementation to include traffic light positioning and improved error handling.
- Refactored the dylib path resolution logic to support multiple potential locations for the library.
- Introduced native macOS window effects with a new dynamic library for enhanced UI.
- Updated build scripts to compile the macOS effects library and integrate it into the application.
- Modified Electron context to apply macOS-specific styles and effects based on the platform.
- Enhanced CSS for macOS vibrancy support in the application layout.
- Updated configuration files to include new build steps and dependencies for macOS.
- Updated electrobun.config.ts to include environment-based settings for macOS builds.
- Added new build scripts for Windows and macOS, including support for architecture-specific builds.
- Introduced scripts for cleaning build artifacts, managing dependencies, and ensuring core binaries are present.
- Enhanced Jenkinsfile to integrate new build processes and improve artifact management.
- Added new assets for application icons and installer configurations.
- Implemented NSIS and MSI packaging scripts for Windows installer creation.
- Updated package.json with new scripts for development and build processes, including post-installation tasks.