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- Introduced a new script to build the Windows deeplink executable, enhancing deep link handling. - Updated the installer script to replace references from `launcher.exe` to `deeplink.exe` for better integration with the new deeplink functionality. - Added a new `deeplink.js` file to manage deeplink processing and communication with running instances. - Refactored single instance management to utilize the new deeplink capabilities, improving instance handling and navigation. - Removed deprecated Windows launch argument handling to streamline the codebase.
61 lines
1.5 KiB
JavaScript
61 lines
1.5 KiB
JavaScript
import { existsSync, mkdirSync } from 'node:fs'
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import path from 'node:path'
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import { spawnSync } from 'node:child_process'
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import { fileURLToPath } from 'node:url'
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const rootDir = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..')
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const entrypoint = path.join(rootDir, 'src/bun/deeplink.js')
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export function buildWindowsDeeplinkExe(outputPath) {
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if (!existsSync(entrypoint)) {
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throw new Error(`build-windows-deeplink: entrypoint not found: ${entrypoint}`)
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}
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mkdirSync(path.dirname(outputPath), { recursive: true })
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const target = process.env.ELECTROBUN_ARCH === 'arm64'
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? 'bun-windows-x64'
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: 'bun-windows-x64'
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const result = spawnSync(
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'bun',
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[
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'build',
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'--compile',
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'--minify',
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`--target=${target}`,
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entrypoint,
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'--outfile',
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outputPath
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],
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{
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cwd: rootDir,
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stdio: 'inherit',
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env: process.env
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}
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)
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if (result.status !== 0) {
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throw new Error(
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`build-windows-deeplink: bun build failed with exit code ${result.status ?? 1}`
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)
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}
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if (!existsSync(outputPath)) {
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throw new Error(`build-windows-deeplink: output not created: ${outputPath}`)
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}
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console.log(`build-windows-deeplink: created ${outputPath}`)
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return outputPath
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}
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if (process.argv[1] === fileURLToPath(import.meta.url)) {
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const outputArg = process.argv[2]
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if (!outputArg) {
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console.error('Usage: bun scripts/build-windows-deeplink.mjs <output-path>')
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process.exit(1)
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}
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buildWindowsDeeplinkExe(path.resolve(outputArg))
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}
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