Refactor patch-windows-binaries script to improve error handling and target specific executables
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- Replaced the dynamic executable discovery with a predefined set of target executables (`launcher.exe`, `deeplink.exe`) for clarity. - Added checks to skip missing executables and improved error handling during the patching process, enhancing robustness and user feedback.
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@ -1,9 +1,9 @@
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import { existsSync, readdirSync } from 'node:fs'
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import { existsSync } from 'node:fs'
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import path from 'node:path'
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import { fileURLToPath } from 'node:url'
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import rcedit from 'rcedit'
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const rootDir = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..')
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const PATCH_TARGETS = new Set(['launcher.exe', 'deeplink.exe'])
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export async function patchWindowsBinaries(appDir) {
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if (process.platform !== 'win32') {
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@ -15,16 +15,24 @@ export async function patchWindowsBinaries(appDir) {
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throw new Error(`patch-windows-binaries: bin directory not found at ${binDir}`)
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}
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const executables = readdirSync(binDir).filter((name) =>
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name.toLowerCase().endsWith('.exe')
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)
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for (const executable of executables) {
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for (const executable of PATCH_TARGETS) {
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const executablePath = path.join(binDir, executable)
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await rcedit(executablePath, {
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'requested-execution-level': 'asInvoker'
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})
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console.log(`patch-windows-binaries: set asInvoker on ${executablePath}`)
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if (!existsSync(executablePath)) {
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console.warn(`patch-windows-binaries: skipping missing ${executablePath}`)
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continue
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}
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try {
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await rcedit(executablePath, {
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'requested-execution-level': 'asInvoker'
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})
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console.log(`patch-windows-binaries: set asInvoker on ${executablePath}`)
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} catch (error) {
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console.warn(
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`patch-windows-binaries: failed to patch ${executablePath}:`,
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error instanceof Error ? error.message : error
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)
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}
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}
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}
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